My passion for game development is largely due to the influence of Assault Cube - an old school lightweight first-person shooter with pickup based gameplay, remeniscent of Quake. AC comes packaged with a voxel-based level editor built into the game client, making it incredibly easy to develop maps and play them online instantly. AC is an open-source project, available @ assault.cubers.net.

While developing FPS maps in AC I received high regard from the competitive play community as well as the artistic mapping community, and was commissioned to create an entire map pool for a Capture The Flag competition. I still find myself returning to AC's simplistic and often restrictive level editor nearly over 13 years later as a creative outlet in level design, 3D modelling, and texturing.

AC was my first experience playing a video game at a competitive level, joining a celebrated competitive clan and securing a 2nd place trophy for the UK in the Assault Cube World Cup 2015.

ac_seaboard (2020)

ac_archives (2015)

ac_seaboard (2020)

ac_pompeii (2013)

ac_roots (2015)

ac_roots (2015)

ac_tanglewood (2015)

ac_empyreal (2014)

ac_empyreal (2014)

ac_cloud (2013)

ac_pompeii (2013)

ac_tanglewood (2015)

ac_cloud (2013)

ac_tanglewood (2015)

ac_metl2 (2013, layout by metlslime)